Lessons learned in designing a digital therapeutic game to support the treatment and well-being of children with cancer

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Prof. Daniel Bruno Fernandes Conrado

currículo lattes
26/09/2018
15:00
Sala 205 do campus Sabará

Resumo da Apresentação

Therapeutic games not only entertain but also support rehabilitation treatments and help patients and caregivers to understand the therapeutic practices. This kind of game requires careful and responsible development. To the best of our knowledge, there is no variety of methodologies in the literature specifically tailored to develop them. It essentially requires collaborative creation between different domain specialists. Moreover, it is necessary to avoid ad-hoc design processes and favor the structured ones, which can effectively involve and guide stakeholders. Thus, we have adopted a methodology based on Participatory Design and Organizational Semiotics artifacts to guide the design of a therapeutic game that could entertain and inform children who were diagnosed with cancer, as well as their caregivers. The methodology includes the enrichment of Personas, aiming to characterize the intended audience of the therapeutic application. This paper presents an instantiation of such methodology and also describes how the information obtained during that process can aid on therapeutic games design aiming to support the rehabilitation of children under treatment for cancer. We also report some lessons learned from that instantiation, regarding both the methodology application and the specificities of the target audience that should be carefully considered when developing games to support chronic pathologies, especially those involving children.



Sobre o(a) Apresentador(a)

Possui graduação em Bacharelado em Ciência da Computação pelo Centro Universitário Euripedes de Marília (2009) e mestrado em Ciência da Computação pela Universidade Federal de São Carlos (2012). Atualmente é Revisor de projeto de fomento do Fundação de Amparo à Pesquisa do Estado de Minas Gerais e Professor Ensino Básico, Técnico, Tecnológico do Instituto Federal Minas Gerais. Tem experiência na área de Ciência da Computação, com ênfase em Metodologia e Técnicas da Computação. Atuando principalmente nos seguintes temas:Linguagens Específicas de Domínio, Sistemas Embarcados, Robôs Móveis, Desenvolvimento de Linguagens.


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